By now you should have heard our various podcasts dedicated to EGX Rezzed and read Mike’s game of the show write-up (if you haven’t, then go check them out!) so now it’s my turn for a quick round-up of the event!
Overall the show was put together really well. The stands weren’t too close to each other and everything was easy to find. Obviously the more popular games had bigger crowds around them but generally it was pretty easy to check out each game and get a good chance to chat to people.
Here are the games I had a chance to look at:
It was with eager anticipation that we were covertly ushered into the Alien Isolation gaming area. The demo area had been superbly builty to really highten the terror and tension of the game. The rows of consoles and computers were suitably dimly lit, there was smoke everywhere and gamers were hunched over controllers and keyboards looking nervous and emitting the occasional scream when the Alien popped up (or someone just tapping them on the shoulder).
The game itself was amazing. Even though it was only a short (ish) demo, it really hooked you in from the grainy intro, the first few steps into the eerily quiet and empty space station (think Dead Space minus the enemies) all the way to the first (and pretty deadly) cat and mouse experience with the Alien. Infact, I played it so long (I was determined to finish it) that by the time I left the area everyone else had moved on!
Essentially though the game is quite linear and follows the ‘go there, do this’ school of gameplay, it’s still really fun to play. The Alien itself has it’s own AI so it never follows the same path twice leading to some really crazy moments when you’re trying to sneak past it (usually ending up with you dying).
If you’re a fan of jump-scare style games and have braved such titles as Amnesia: The Dark Descent or Slender: The Eight Pages and want more, then you would do well to check this title out.
Alien Isolation is due out on Tuesday October 7th 2014 for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
The first thing that came to my mind when checking this game out was that it looked very much like a Japanese version of Mirror’s Edge but with guns and faster paced gameplay. Sitting down and playing it at the show, I was not disappointed to find that it’s Mirror’s Edge (but with guns and faster paced gameplay).
Overall, the game looks and plays really well and has plenty of replayability value. Many of the maps have multiple paths to get to the exit and if you’re feeling cocky, you can challenge friends to see who is the fastest at running up walls while shooting robots!
Cloudbuilt is already out to purchase on Steam.
To say it has a specific style of gameplay would be a little unfair as the main hook of this title is to change you, your surroundings and the enemies when entering specific parts of the screen. Not only does it change the look, but it also changes the controls and the gameplay and for this, the game must be commended.
The few levels I played seemed innocuous enough, but be warned, it does get very difficult and for those looking for a challenge should definitely check this one out.
Concursion is available through Steam Greenlight.
In a time where multiplayer now seems to be focused on playing across the internet rather than all crammed onto one sofa, it’s refreshing to see Gang Beasts harken back to a happy time when you and a few friends could sit down around a computer and resolve arguments through the use of violence. Think Bomberman with wrestling and deadly traps and you’ve pretty much summed up this game.
It’s fast, frantic and immensly satisfying throwing your friend into a grinder, under a truck or watching them plummet to their death from a ferris wheel. Graphics are cartoony and easy on the eyes, controls look a little twitchy but still easy to figure out (I didn’t get a chance to play, but the way people were throwing the controllers about it looked like they were having trouble making the characters do what they wanted them to!) and it definitely has that ‘just one more go’ mentality.
Fans of excessive violence and drinking beers with friends will love this one!
No release date at the moment.
It was during a round of #wheresdave that I decided to check this game out, as the website trailer had intrigued me greatly to what exactly the game was. I certainly wasn’t disappointed, as it turns out Maia is a colony building game and I’m a massive fan of those!
The idea of the game is to help a bunch of colonists set up shop on a harsh planet and try not to get eaten by the local wildlife along the way. Controls are simple and intuative and very quickly you’re building essential equipment, expanding rooms and slapping robots (they even called them I.M.Ps!). The humour doesn’t stop there, many of the objects you interact with have amusing descriptions and it’s a nice touch to counter-balance the bleak harshness of the setting.
It’s still very much in Alpha so there are some wobbles and still a lot more to put in, but I’m very impressed with what I’ve seen so far. If you’re a fan of trying to keep things alive and building fancy things, you should totally follow this game!
Now available on Steam.
Murdered: Soul Suspect
A lot of the games I’d looked at were aimed at the PC (with hope to push to consoles at a later date). However this title is already planned for consoles so those who are worried about lack of titles for our current gens, should definitely keep an eye out for this one.
You play a dead dectective who (through the course of helping others ‘move on’) solves his own murder. It’s a neat concept and while sadly I didn’t get a chance to play, it looks part puzzle game, part noir novel. I’ve heard there’s also some stealth in it as well so start brushing up on your ninja skills!
Graphically it looks really good and as a big fan of Square Enix, I’m hoping that when I do finally get my hands on it, it’ll play just as well too.
On a side-note, the Murdered: Soul Suspect tops the booth staff we wearing were amazing. Sadly though, we weren’t allowed to steal them.
Murdered: Soul Suspect has been scheduled for European release on Friday 6th June 2014 for PC, PS3, PS4, Xbox 360 and Xbox One.
The concept is a simple one, get your two dudes from one end of the level to the other over a series of platforms. The catch is that one character is on the top part of the screen, the other is on the bottom but flipped (effectively the mirror of the first player). The only control you have is jump as both characters move forward automatically and if you fall out of the screen, you die and have to start again.
Which you will.
Because this game is incredibly addictive.
You can play the first few levels for free here: http://gamejolt.com/games/platformer/narcissus/20461/
It was clear that a lot of effort had gone into the games being shown at Rezzed. There were a lot of good games being displayed and even though a lot of them were still early concepts, they still played well and didn’t fall over too much.
One of these games in particlar was Opposable Games’s Salvaged which is a real-time tactical game for PC. Well I say PC, it’s actually a real-time tactical game playable on your mobile (or tablet) that hooks up to the PC client. What’s really awesome about this game, is that you can independently control your four crew members (think X-Com) and even hook up with up to three of your friends with their mobile (or tablet) devices and battle together! (playing co-operatively is not mandatory)
Each crew member has their own screen on the PC client and pretty much everything is controlled by the device. Controls are smooth and easy to pick up and before long, you’ll be laying ambushes down corridors and picking off enemies with no trouble at all. The build I played sadly didn’t have any healing in it, so I was eventually overrun and I felt genuine sorrow as my last crewmember died valiently battling large alien creatures.
This game reminds me of an old PC/Amiga game by Psygnosis called Hired Guns which I have spent many happy hours playing. I get the feeling I’ll enjoy Salvaged just as much and I really cannot wait for this to come out. This title certainly gets my game of the show award!
No release information yet, but you can find out more here: http://salvagedgame.com/
The last game on my list (but actually the first game we checked out after arriving) is a reboot of Shadow Warrior made by 3D Realms way back in 1997 and not to be confused with Shadow Warriors which came out in 1988 (better known as Ninja Gaiden). Just like the original, you play Lo Wang and armed with trusty sword (and many guns) you must go forth and cause as much carnage as possible.
This has already been released on PC, but Devolver Digital were showing off their PS4 version which is due for launch later this year. This was a great chance to get a look at how it plays and handles on the current-gen platform. We were not disappointed. The graphics are smooth and it’s easy to see what is going on even in the middle of a fire-fight. Gameplay wise, it’s fast-paced with plenty of things to destroy and will keep you amused for hours.
One of the few negative things I found with Shadow Warrior was that although it’s fairly linear, there were a couple of times I got a little lost on where to head next. Luckily I had someone on hand to guide me back onto the right path!
For those who want to check this out, you can get the original 1997 version for free on Steam.
For further information about the new Shadow Warrior, check out the site here: http://www.shadowwarrior.com/
It wasn’t all just video games though, there was even a board-game section featuring classics like Pandemic, crazy dice games such as King of Tokyo and Street Fighter card games! After losing the rest of the gang (again) due to being distracted, I found myself surrounded by gamers rolling dice and it was really nice just to kick back and socalise while trying to prevent deadly diseases from taking over the world!
Overall I really enjoyed myself at EGX Rezzed and I was really impressed with the quality level of the games shown. I’m certainly looking forward to the next one!